Nemo Nonnenmacher is an artist from Duisburg, Germany, who recently graduated from Royal College of Art in MA Photography. His work is being exhibited at the gallery as part of the Summer Graduate Show 2017 – Exhibition Dates 11 August – 8 September 2017

In his practice, Nemo explores the tension of experiencing this ‘brave new’ virtual world and transfers this back into an image. The artist is interested in how a visual fetish might determine future mental and sensorial concepts of the self. The materials he deals with are abstract, algorithm-based shapes that shift between the immaterial and the solid, recognisable, bodily form. His work attempts to find an equivalent to the new material of the virtual, something that he understands to be an extension of what we call physical.

Lately, Nemo has been exploring notions around the material of a virtual body, investigating a “digital texture”. Within that he explores the technological limitations between fetish and artwork, via dematerialisation. Eventually, Nemo strives to propose a new politics of the image by merging the body with the phenomenon of 3D scanning.

Prizes include: Artful Dodgers RCA Award, Travers Smith CSR Art Programme, Metro Imaging Award, Tiffany & Co. Outset Studiomakers Prize (Shortlist), Academy Now (Finalist) and European Photography Award (Shortlist).

When I am thinking about the virtual, I only have a very vague idea about how I experience this space and state exactly. I am using phrases like interconnectivity that is independent in spatial matters, communication, that is held and built by many of us. The digital virtuality has emerged into an entity that constantly changes its shape since its creation through the users, an entity that is considered dynamic and seeming endlessly complex. We, as the involved, are situated in front of a growing number of gates and opportunities to enter and access, possibilities to alter content and shapes, means to offer and to consume information. We talk about this information, as if we were moving with and within it. Maybe one could even claim that we are about to create ourselves a space, which finally emerges into a stimulating immersion. A brave new virtual world. The most obvious difference so far though is that we speak with and through all kinds of devices, make gestures with our hands on screens, sensors and other kinds of surfaces in order to get close to entering and experiencing what lies beyond.”